ELx's hero! :)
+2
goodyboy313
eLxPersonas
6 posters
Page 1 of 1
ELx's hero! :)
Soldier
Abilities:
Camouflage: While immobile the soldier can become invisible for 10/15/20/25 seconds deals a bonus 25/50/75/100 damage if brake you this on an attack. CD: 45/50/55/60 Target info: No target
C4: throw a c4 bomb at target area, use this ability again to detonate it, does 75/150/225/300 damage on explosion. C: 20 Target info: Target area / no target.
Sticky-nade: The soldier throws a sticky-nade at a target witch blows up in 3 seconds dealing 150/200/250/300 to whoever it sticks too and 50/100/150/200 to near by units. CD: 15 Target info: Target ground/unit Not homing.
(Ultimate) Heat-vision goggles: For 10/20/30 seconds your visibility becomes 0 but all units become visible in a 1000 radius, even ones behind vision blockers.
MS: 280 AR: 1.1
Default stats.
Primary: Agi
Attack range: 400
PROS: Good spikes, anti gank
CONS: Slow, not powerful ulti, no get away, only 400 attack range, week against tanks.
Modle: Space Marine
Abilities:
Camouflage: While immobile the soldier can become invisible for 10/15/20/25 seconds deals a bonus 25/50/75/100 damage if brake you this on an attack. CD: 45/50/55/60 Target info: No target
C4: throw a c4 bomb at target area, use this ability again to detonate it, does 75/150/225/300 damage on explosion. C: 20 Target info: Target area / no target.
Sticky-nade: The soldier throws a sticky-nade at a target witch blows up in 3 seconds dealing 150/200/250/300 to whoever it sticks too and 50/100/150/200 to near by units. CD: 15 Target info: Target ground/unit Not homing.
(Ultimate) Heat-vision goggles: For 10/20/30 seconds your visibility becomes 0 but all units become visible in a 1000 radius, even ones behind vision blockers.
MS: 280 AR: 1.1
Default stats.
Primary: Agi
Attack range: 400
PROS: Good spikes, anti gank
CONS: Slow, not powerful ulti, no get away, only 400 attack range, week against tanks.
Modle: Space Marine
eLxPersonas- Member
- Posts : 5
Join date : 2009-02-03
Re: ELx's hero! :)
i like the idea... maybe not have the c4 throwable tho. cuz im pretty shure they dont throw c4 in real life? im not too shure but it kinda sounded silly to me. great idea i think tho!
goodyboy313- Dedicated Member
- Posts : 26
Join date : 2009-01-05
Re: ELx's hero! :)
They do, that's the beauty of C4. It is literally a plastic material and as such it can be stepped on, cut, and dropped without being triggered.
The hero sounds good but sticky-nade sounds pretty simple and heat vision goggles is sort of boring.
The hero sounds good but sticky-nade sounds pretty simple and heat vision goggles is sort of boring.
Re: ELx's hero! :)
hmm well i think the sticky grenade would be pretty funny to use just cuz when it hits an enemy hero it would be funny to see them try to run away from their own allies to reduce the damgae you do. and maybe the heat vision goggles would give you some sort of buff other than being able to see through objects?
goodyboy313- Dedicated Member
- Posts : 26
Join date : 2009-01-05
Re: ELx's hero! :)
Cokemonkey11 wrote:The hero sounds good but sticky-nade sounds pretty simple and heat vision goggles is sort of boring.
This summarizes my thoughts at the moment. I could criticize further, but these are the most salient points.
Re: ELx's hero! :)
in cod4 u can throw c4 and i was playing that when i thought of thisgoodyboy313 wrote:i like the idea... maybe not have the c4 throwable tho. cuz im pretty shure they dont throw c4 in real life? im not too shure but it kinda sounded silly to me. great idea i think tho!
eLxPersonas- Member
- Posts : 5
Join date : 2009-02-03
Re: ELx's hero! :)
i agree heat goggles are boring, would be cool on wc3 tho, and didn't want a generic nuke ulti/damage ulti, also sticky nade would be a challenge to make, well for me anyways. i was originally thinking of a sniper scope for an ulti, but he is not a sniper, and with goggles u can hide while looking to see if they walk near your c4, so u can blow it up and throw a nade over the blocked area it also shows invisible heros. Thanks for the constructive criticism though,Cokemonkey11 wrote:They do, that's the beauty of C4. It is literally a plastic material and as such it can be stepped on, cut, and dropped without being triggered.
The hero sounds good but sticky-nade sounds pretty simple and heat vision goggles is sort of boring.
ELx
eLxPersonas- Member
- Posts : 5
Join date : 2009-02-03
Re: ELx's hero! :)
i agree heat goggles are boring, would be cool on wc3 tho, and didn't want a generic nuke ulti/damage ulti
That much I agree with, but you just didn't take a potentially good idea far enough.
also sticky nade would be a challenge to make, well for me anyways.
You mean code-wise? Doesn't seem hard to do.
i was originally thinking of a sniper scope for an ulti, but he is not a sniper,
The sharpshooter remake will have something along these lines.
Is c4 invisible?
Re: ELx's hero! :)
Well, first ive made so many things with sniper scope its just boring to me, also c4 is not invisible it is made as a neutral unit so your enemies has to see it to kill it, and i use gui with custom scripts, but im not that great at jass so when i made heat vision for my fps it took me like 1-week to get it working properly so i would consider that a challenge, maybe not for you tho because your prolly a better mapper than me same with the sticky cause when i would make it stick i would make it showing that it is stuck not just as a buff but an actual model on the hero/unit
eLxPersonas- Member
- Posts : 5
Join date : 2009-02-03
Re: ELx's hero! :)
eLxPersonas wrote:i agree heat goggles are boring, would be cool on wc3 tho, and didn't want a generic nuke ulti/damage ulti, also sticky nade would be a challenge to make, well for me anyways. i was originally thinking of a sniper scope for an ulti, but he is not a sniper, and with goggles u can hide while looking to see if they walk near your c4, so u can blow it up and throw a nade over the blocked area it also shows invisible heros. Thanks for the constructive criticism though,Cokemonkey11 wrote:They do, that's the beauty of C4. It is literally a plastic material and as such it can be stepped on, cut, and dropped without being triggered.
The hero sounds good but sticky-nade sounds pretty simple and heat vision goggles is sort of boring.
ELx
Actually I thought heat-vision was a great idea in FPS (http://www.dystopia-game.com/) But for wc3 it seemed boring.
How about for his ultimate you give him a gps ability that passively pings all enemies every x seconds (30,20,10)
Re: ELx's hero! :)
It's not, and even so numbers can be changed. 60/40/20 could just as easily happen.
Re: ELx's hero! :)
Is there a way to make heat-vision negate any evasion chance the defender has? Accuracy is nice.
If you make the stickynade stun briefly (like .5 or 1 sec max) and explode all units away from the target it would be nice for chasing because then creeps don't get in your way.
Having no movement on camo is a nice limitation, but you should make it worth the bother, by increasing the surprise damage or something. Also, cooldowns that go up as you lvl are bad. Perhaps a ww that reduces your ms by 50% or so is reasonable. Keep in mind that there are enough towers around to make invisibility of any type a lategame move, not early.
C4 and stickynade is a powerful combo, but I think you should only keep one of them. Too many nukes can be unbalanced. Perhaps a disable would fit, such as slowing as/ms for a target or area.
If you make the stickynade stun briefly (like .5 or 1 sec max) and explode all units away from the target it would be nice for chasing because then creeps don't get in your way.
Having no movement on camo is a nice limitation, but you should make it worth the bother, by increasing the surprise damage or something. Also, cooldowns that go up as you lvl are bad. Perhaps a ww that reduces your ms by 50% or so is reasonable. Keep in mind that there are enough towers around to make invisibility of any type a lategame move, not early.
C4 and stickynade is a powerful combo, but I think you should only keep one of them. Too many nukes can be unbalanced. Perhaps a disable would fit, such as slowing as/ms for a target or area.
Quanfinigon- Dedicated Member
- Posts : 25
Join date : 2009-01-03
Re: ELx's hero! :)
Unfortunately, the marine model is already (think BGH)
Did you have another model in mind?
Did you have another model in mind?
so.SuaVe- Suave Nipu
- Posts : 156
Join date : 2008-11-30
Similar topics
» very gud grammar hero oK? (buckingfullshiz's hero)
» buckingfullshiz new hero
» If you could be a hero in perSonas...
» Hero Idea Contest for c1
» Hero Classes Ideas
» buckingfullshiz new hero
» If you could be a hero in perSonas...
» Hero Idea Contest for c1
» Hero Classes Ideas
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|