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Warchief/Water Wizard >>Play dis its da combination of a proz!<<

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Warchief/Water Wizard >>Play dis its da combination of a proz!<< Empty Warchief/Water Wizard >>Play dis its da combination of a proz!<<

Post  buckingfullshiz Wed Mar 04, 2009 1:04 am

Alright chums uh em... lets do this! Wooooollllfffaaatidallllgushaaawaveefoooormaachaiinnnnreacctiioonaaa Dooooooommhammmmerraaaaaaeeerriaaallmoooonnnnsooonnnnaaaaleaaaapppeeerrrrrofffthhheeepaaaackk!!! (Grats if you can read that)

(READ ME) Best used for 3v3, 4v4 and possibly 2v2.

Ok, so like you've got the best laning and neutraling heroes as you can see Leaper of the Pack leaps you around, bypassing all kinds of terrain including rocks, tree, cliffs, walls anything. We then have Waveform. Both of these skills greatly increase your speed around. Intelligence heroes dooooooooooooominate since spells don't cost mana in PerSonas thus allowing much more options, tho when it gets late game they are often useless but with items like Fist of Kil'jaeden and Wand of Elune they still are average spells. You want to go around ganking and neutraling at the same time with your wolves because wolves are like heroes without spells that deal damage.

Most of the time while you are killing creeps or laning, you should be spending time looking at your mini-map at the creeping options you have and the lanes the enemy heroes are for a possible opening or gank depending on how much players you have. You will also be using Leaper of the Pack as it also teleports your wolves to you and grant movement speed, the cooldown is also 30 seconds allowing efficient use of it when you get to level 6 for Thrall and Waveform for Water Wizard regulary to avoid running speed and trees that are in your way of your destinated creep location. Also collecting the runes from the middle and where everyone has sight of can be used for anything really, to killing a powerful creep/hero with lightning and escaping from heroes with wind walk.

Using both of your heroes nuke will enhance killing rates and should always be used. Thrall's Chain Reaction is great for damaging and healing and Doomhammer is awesomelicious for its AoE damage and stun, tho when used against novice players that know how to swap it will often miss unless in close range where they won't see the projectile. Water Wizard's Waveform is great for killing packs of monsters like creeps and for escaping purposes. Tidal Gush is a movement speed reduction spell that does average damage but it deals half that damage in AoE which is great synergy with Waveform. Aerial Monsoon is great because if you Waveform in then Tidal Gush and finally Aerial Monsoon the heroes will be dealt alot of damage that mostly deplete a shield and do some health. It works most times unless bad placing or enemy has a escape spell. After you get some movement speed reduction going it is recommended you swap and leap with Thrall when he has wolves out, Doomhammer first and if it misses just follow them with your wolves and Thrall until the leap buff runs out which then you should Chain Reaction them and if they aren't dead or if you feel that it's not really safe e.g running into towers or packs of heroes then you should back out. If not swap to Water Wizard and chase with Waveform and Tidal Gush and swap to Thrall to repeat process until you back up or you lose him.

(Cough cough Lets copy DotA)
Recommended Skill Build (Take note you shouldn't feel obliged to follow these skill and should always try to improvise.)

Laning/Neutraling/Ganking Build
Following a Water Wizard/Warchief format.
Level 1: Tidal Gush/Dire Wolves
Level 2: Waveform/Doomhammer
Level 3: Tidal Gush/Dire Wolves
Level 4: Waveform/Chain Reaction
Level 5: Tidal Gush/Dire Wolves
Level 6: Aerial Monsoon/Leaper of the Pack
Level 7: Waveform/Dire Wolves
Level 8: Tidal Gush/Doomhammer
Level 9: Waveform/Chain Reaction
Level 10: Water Shield/Chain Reaction
Level 11: Aerial Monsoon/Leaper of the Pack
Level 12: Water Shield/Doomhammer
Level 13: Water Shield/Chain Reaction
Level 14: Water Shield/Doomhammer
Level 15: Stats/Stats
Level 16: Aerial Monsoon/Leaper of the Pack
Level 17: Stats/Stats
Level 18: Stats/Stats
Level 19: Stats/Stats
Level 20: Stats/Stats
(Btw I don't know max level)

(Note this is for a Neutral/Small Laning/Ganking build)
Reason I get Chain Reaction instead of upgrading Doomhammer because you will have 2 spells that do more damage than one spells, well not really but 2 spells usually own 1. Also you should upgrade Waveform instead of Tidal Gush at Level 7 because of the reasons above but instead 2 spells that do more damage.

Item Build
Sell your scrolls early on and adventure off. Farm enough for a Rune Sword and immediately get one as it's VERY useful. The next thing you want to farm would be Magician's Staff, its useful for any situation really, then Lunar Pendant. Do not combine Magician's Staff and Lunar Pendant to Ring of the Sun and instead get a Spell Stone. Farm enough for 2000 gold and combine the two of them together to Ring of the Sun and Wand of Elune. After this you should near the end game right now so get items depending on your situation e.g they have alot of nukes so get Bloodfeather's Heart.


Last edited by buckingfullshiz on Wed Mar 04, 2009 10:10 pm; edited 1 time in total

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Warchief/Water Wizard >>Play dis its da combination of a proz!<< Empty Re: Warchief/Water Wizard >>Play dis its da combination of a proz!<<

Post  Bengal_Tigger Wed Mar 04, 2009 6:38 pm

20 is in fact the max level.

You might wanna get your ulti at level 16 tho.
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