Terrain for version C
+2
Kaznes
Bengal_Tigger
6 posters
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Terrain for version C
We'd like to release version C with a brand new terrain.
Neither of us has the time or resources at the moment to create such a terrain.
Does anyone possess the skills, or know someone who possesses the skills to help us out? If you do and are willing, let me know and we'll discuss the details of what we want.
Neither of us has the time or resources at the moment to create such a terrain.
Does anyone possess the skills, or know someone who possesses the skills to help us out? If you do and are willing, let me know and we'll discuss the details of what we want.
Re: Terrain for version C
I could try to help you out with terrain. I have plenty of time, and I'm getting better at it.
Contact me on the forum, or on Bnet. The account I'll be using, mostly, is Mech_Warrior.
I can also show you some of the terrain I've already made, if you want to see some samples, etc.
Contact me on the forum, or on Bnet. The account I'll be using, mostly, is Mech_Warrior.
I can also show you some of the terrain I've already made, if you want to see some samples, etc.
Kaznes- Dedicated Member
- Posts : 29
Join date : 2009-05-03
Age : 34
Location : Wisconsin
Re: Terrain for version C
I would be willing to put forth a terrain, i just finished a map for cokemonkey
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Battleships6.png
and some previous work. This was going to be just a terrain showcase, (yes, that is a bridge made with 1600 tiny barrels for rope and upsidedown tables)
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Forest3.png
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Forest7.png
and some random super old work of a random forest
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/terrain1.png
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/terrain2.png
I also made the terrain for master crafters (by somewhiteguy) even tho i think what i made was total crap, he liked it.
more random work:
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Icyterrainnum2.jpg
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Bridge.jpg
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/undeadkingdom5.jpg
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Battleships6.png
and some previous work. This was going to be just a terrain showcase, (yes, that is a bridge made with 1600 tiny barrels for rope and upsidedown tables)
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Forest3.png
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Forest7.png
and some random super old work of a random forest
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/terrain1.png
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/terrain2.png
I also made the terrain for master crafters (by somewhiteguy) even tho i think what i made was total crap, he liked it.
more random work:
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Icyterrainnum2.jpg
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/Bridge.jpg
https://2img.net/h/i59.photobucket.com/albums/g305/matt1965/undeadkingdom5.jpg
Matro- Member
- Posts : 4
Join date : 2009-07-16
Re: Terrain for version C
yes, this is an entirely new terrain for my bships map.
He was limited to 4k doodads and no blizzard cliffs (though he did break that rule for a small area)
He works quick, and doesn't complain TOO much when you tell him to change shit.
He was limited to 4k doodads and no blizzard cliffs (though he did break that rule for a small area)
He works quick, and doesn't complain TOO much when you tell him to change shit.
Re: Terrain for version C
The details are very nice on those samples, but it's admittedly the big picture that matters. Like, we want a 3-lane map (similar to DotA) with a river...tactical high ground in certain spots...neutral camps on both sides...maybe a juke spot here or there. The details aren't as pressing. Do you think this is something you could manage?
Cokemonkey11 recommends your work highly.
I think we'd also like to know if you have done any work with custom tiles, although I'm not sure the answer will end up being relevant. Suave, do you think you could discuss what you're looking for with regards to that?
@Kaznes - same questions to you, although I think I already asked them.
Cokemonkey11 recommends your work highly.
I think we'd also like to know if you have done any work with custom tiles, although I'm not sure the answer will end up being relevant. Suave, do you think you could discuss what you're looking for with regards to that?
@Kaznes - same questions to you, although I think I already asked them.
Re: Terrain for version C
Ill need a detailed (preferably paint or something) map of anything that you want, like that high ground, low ground, camp, ect stuff so that its exactly what you want. custom tiles is not a big deal, and iv made about every terrain you can think of..
adding a lane will be no problem whatsoever.
adding a lane will be no problem whatsoever.
Matro- Member
- Posts : 4
Join date : 2009-07-16
Re: Terrain for version C
I think "detailed" is a little exaggerated.
I've given you some god awful excuses for paint concepts and u made terrains np...
I've given you some god awful excuses for paint concepts and u made terrains np...
Re: Terrain for version C
I mean detailed according to the level of (what he wants exactly)ness
i dont know what he wants.
i dont know what he wants.
Matro- Member
- Posts : 4
Join date : 2009-07-16
Re: Terrain for version C
I have a general idea of what you want, so I'm going to start attempting to put something together, if that's alright.
You can feel free to use or not use it, I won't be offended.
You can feel free to use or not use it, I won't be offended.
Kaznes- Dedicated Member
- Posts : 29
Join date : 2009-05-03
Age : 34
Location : Wisconsin
Re: Terrain for version C
kaz, i havent checked out your terrain but i've heard some rave reviews from bengal.
matro, any progress?
matro, any progress?
so.SuaVe- Suave Nipu
- Posts : 156
Join date : 2008-11-30
Re: Terrain for version C
Matt was gone for the weekend but I'm sure he'll post here sometime today or tomorrow.
Re: Terrain for version C
Kaznes's terrain looking pretty awesome. Color scheme matches load screen as well.
ImmolatusBurn- Member
- Posts : 14
Join date : 2009-04-30
Re: Terrain for version C
I have a first attempt ready whenever you want to see it suave/bengal. I'll try to be on AIM/Wc3 a lot in the next few days if you need to contact me.
Kaznes- Dedicated Member
- Posts : 29
Join date : 2009-05-03
Age : 34
Location : Wisconsin
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