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You and your Geniusness

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Post  Anal_Samurai Mon Jul 06, 2009 10:47 pm

Well, I this is the best section I think I could post this in...


I was wondering how you change the "Waiting for other players" and "Game starting in...%"

I heard it had something to do with .mpq's or notepads but that's it. Sad
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Post  Cokemonkey11 Tue Jul 07, 2009 12:12 am

Might be in the Advanced menu (gameplay constants or the other one which I forgot the name of)
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Post  Anal_Samurai Tue Jul 07, 2009 1:29 pm

... I was hoping someone who wasn't just guessing could have answered >.<
(I already know its not in constants or interface.)
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Post  so.SuaVe Tue Jul 07, 2009 2:45 pm

it's in the gameplay interface constants menu item
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Post  Anal_Samurai Tue Jul 07, 2009 7:43 pm

Nvm... Phrzn extracted your txt file from the maps mpq and we figured it out..
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Post  so.SuaVe Wed Jul 08, 2009 5:07 pm

yeh, i was just pointing out that you can change that stuff in the interface constants menu item.

by the way, if you are curious about any of the code in perSonas, please let me know. i am willing to share some should you guys want to learn or improve upon anything specific.
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Post  Cokemonkey11 Thu Jul 09, 2009 2:21 pm

A lot of guys at wc3c just publicicize their entire code, but keep the map protected so people can learn openly without being able to rip them off.
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Post  ImmolatusBurn Thu Jul 09, 2009 2:32 pm

so.SuaVe wrote:yeh, i was just pointing out that you can change that stuff in the interface constants menu item.

by the way, if you are curious about any of the code in perSonas, please let me know. i am willing to share some should you guys want to learn or improve upon anything specific.

Or you can use an MPQ editor and read the code! Much more educational.

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Post  so.SuaVe Thu Jul 09, 2009 5:03 pm

yeah, except the code in perSonas is absolute crap.

part of the reason that the next release it taking so long is because the map is being rewritten from the ground up totally from scratch.

this decision was made for a lot of reasons, including:

- more stability, less bugs
- more maintainability
- quick to adapt to changes to a blizzard API (which will happen soon)
- faster to code new stuff in the future

Also got rid of major dependencies to any alterior code engines, like the caster system

The new code is actually pretty good. It features much better programming style, concision, and practices of actual software engineering, which makes for a great learning tool for anyone who is interested
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Post  Cokemonkey11 Fri Jul 10, 2009 12:14 am

ImmolatusBurn wrote:
so.SuaVe wrote:yeh, i was just pointing out that you can change that stuff in the interface constants menu item.

by the way, if you are curious about any of the code in perSonas, please let me know. i am willing to share some should you guys want to learn or improve upon anything specific.

Or you can use an MPQ editor and read the code! Much more educational.

I left out the part where most guys at wc3c also use vjass, and reading jass helper's output is not educational at all.
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Post  ImmolatusBurn Fri Jul 10, 2009 12:20 am

Reading DotA's code is very awesome and educational.

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Post  so.SuaVe Fri Jul 10, 2009 3:12 am

yeah i dont know about dota's code being all that awesome. it does teach you a thing or two, but, if i read the right script... that has bad hacks written all over it. that's not to say the old perSonas wasn't the same -- it very much was pretty ugly old and hacked up code as well

i do use vjass, especially taking advantage of some of the more advanced features of vjass in the new version of perSonas. i would be willing to open source it to a few select people, provided it's not used to blatantly steal/recreate a new breed of AoS
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Post  Cokemonkey11 Fri Jul 10, 2009 2:11 pm

I think immolatus was being sarcastic. If not, lol.
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Post  Anal_Samurai Sun Jul 12, 2009 1:11 pm

I think its great that you guys are willing to share your map with everyone, however, I'm not sure how useful it will be to people who haven't learned jass let (like me) >.<
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Post  Cokemonkey11 Sun Jul 12, 2009 1:27 pm

It won't be useful at all. You should learn jass.
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Post  so.SuaVe Mon Jul 13, 2009 6:53 pm

don't bother learning jass unless you really want to get into (WC3) specific programming.

jass is a horribly constricted scripting language that promotes hacking/bad style/form. it's also NOT very user friendly if you are not used to any programming principles at all.

however, if you do want to learn.. the best ways to learn are:
- write simple GUI triggers
- convert them into JASS
- study/analyze them
- modify the same GUI trigger
- see what changed in the JASS version
- experiment and read tutorials online

that will go a long way into learning at least the basics (i wouldnt worry about leaks and all that stuff at your current level)
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